Agent gear
Echo Shell
CommonCore (every business)
Whisper a voice note; it writes it down.
How to get it
Yours from day one.
Slot: Accessory
Parte de la Biblioteca todavía está en inglés (TODO: traducir). Lo marcamos con EN.
Gear, badges, pets and home stuff. You unlock all of it by using your crew: finishing tasks, passing checks, keeping streaks. Tap a card for the details.
Agent gear
CommonCore (every business)
Whisper a voice note; it writes it down.
Yours from day one.
Slot: Accessory
Agent gear
UncommonCore (every business)
Reads the smudgiest scanned invoice.
Reach level 2. Levels come from using your crew.
Slot: Accessory
Agent gear
RareCore (every business)
Shows what the camera saw, and what it missed.
Reach level 3. Levels come from using your crew.
Slot: Shield
Agent gear
EpicCore (every business)
Reveals the words hidden in plan sheets.
Reach level 5. Levels come from using your crew.
Slot: Weapon
Agent gear
EpicCore (every business)
Gazes across the whole internet.
Reach level 5. Levels come from using your crew.
Slot: Accessory
Agent gear
UncommonCore (every business)
Two tongues, one crew.
Reach level 2. Levels come from using your crew.
Slot: Accessory
Agent gear
RareCore (every business)
Heavy book, heavier rules.
Reach level 3. Levels come from using your crew.
Slot: Grimoire
Agent gear
EpicCore (every business)
Click-clack: costs fall into place.
Reach level 5. Levels come from using your crew.
Slot: Shield
Agent gear
CommonCore (every business)
Every hard word, made simple.
Yours from day one.
Slot: Accessory
Agent gear
CommonCore (every business)
Glows so everyone goes home safe.
Yours from day one.
Slot: Armor
Agent gear
RareCore (every business)
Knows which seal every city wants.
Reach level 3. Levels come from using your crew.
Slot: Grimoire
Agent gear
RareCore (every business)
Your own prices, never guessed.
Reach level 3. Levels come from using your crew.
Slot: Grimoire
Agent gear
CommonConstruction
Feels the rain before the roofers do.
Yours from day one.
Slot: Accessory
Commander gear
CommonCore (every business)
Every guild master starts somewhere.
Reach Commander level 1. Your Commander levels up when your whole crew does.
Slot: crown
Commander gear
RareCore (every business)
Neon runes hum when your agents work.
Reach Commander level 4. Your Commander levels up when your whole crew does.
Slot: crown
Commander gear
MythicCore (every business)
Forged in a dying star; still warm.
Reach Commander level 10. Your Commander levels up when your whole crew does.
Slot: crown
Perks (concept, not final): +2 Processing priority
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
UncommonCore (every business)
Shows every agent's status at a glance.
Reach Commander level 2. Your Commander levels up when your whole crew does.
Slot: visor
Perks (concept, not final): +1 Processing priority
Commander gear
EpicCore (every business)
Sees the queue before it forms.
Reach Commander level 6. Your Commander levels up when your whole crew does.
Slot: visor
Perks (concept, not final): +2 Processing priority
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
CommonCore (every business)
Hand-stitched by the first guild.
Reach Commander level 1. Your Commander levels up when your whole crew does.
Slot: mantle
Commander gear
RareCore (every business)
A cape of light that ripples with data.
Reach Commander level 3. Your Commander levels up when your whole crew does.
Slot: mantle
Perks (concept, not final): +1 Agent slots
Commander gear
MythicCore (every business)
The sky itself follows you.
Reach Commander level 12. Your Commander levels up when your whole crew does.
Slot: mantle
Perks (concept, not final): +4 Agent slots, +2 Automation slots
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
UncommonCore (every business)
A tiny reactor in a brass cage.
Reach Commander level 2. Your Commander levels up when your whole crew does.
Slot: core
Commander gear
EpicCore (every business)
Medieval iron, star-hot center.
Reach Commander level 7. Your Commander levels up when your whole crew does.
Slot: core
Perks (concept, not final): +1 Processing priority
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
CommonCore (every business)
Point, and work moves.
Reach Commander level 1. Your Commander levels up when your whole crew does.
Slot: gauntlets
Commander gear
RareCore (every business)
Knuckles edged in blue fire.
Reach Commander level 5. Your Commander levels up when your whole crew does.
Slot: gauntlets
Perks (concept, not final): +1 Automation slots
Commander gear
CommonCore (every business)
Good for long days.
Reach Commander level 1. Your Commander levels up when your whole crew does.
Slot: greaves
Commander gear
EpicCore (every business)
You never touch the mud again.
Reach Commander level 6. Your Commander levels up when your whole crew does.
Slot: greaves
Perks (concept, not final): +1 Processing priority, +1000 File storage
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
UncommonCore (every business)
The guild's first seal.
Reach Commander level 3. Your Commander levels up when your whole crew does.
Slot: sigil
Perks (concept, not final): +1 Human seats
Commander gear
MythicCore (every business)
Links every agent into one mind.
Reach Commander level 9. Your Commander levels up when your whole crew does.
Slot: sigil
Perks (concept, not final): +2 Agent slots, +3 Human seats
Plan gear: also needs a paid plan (plans aren't final yet).
Commander gear
CommonCore (every business)
Your colors, on a pole.
Reach Commander level 1. Your Commander levels up when your whole crew does.
Slot: banner
Commander gear
RareCore (every business)
Projects your crest 10 feet high.
Reach Commander level 4. Your Commander levels up when your whole crew does.
Slot: banner
Perks (concept, not final): +50 Daily Gold from games
Weapons
Construction
Cools the crew, dries the paint, and blows the bad vibes right off the jobsite.
Yours from day one.
Signature weapon
Weapons
Construction
Every problem looks like a nail. Luckily, most of them are.
Yours from day one.
Signature weapon
Weapons
Construction
For trimming studs, splitting kindling, and chopping your to-do list down to size.
Yours from day one.
Signature weapon
Weapons
Construction
The bubble never lies. If it's crooked, it's going back up on the wall.
Yours from day one.
Signature weapon
Weapons
Construction
Sprays a fine mist that settles dust, cools tempers, and makes every room smell like fresh drywall.
Yours from day one.
Signature weapon
Weapons
Construction
Tied, bent, and ready to hold up a whole foundation. Or one very stubborn argument.
Yours from day one.
Signature weapon
Weapons
Construction
Two coats, no streaks, zero drama. The wall never saw it coming.
Yours from day one.
Signature weapon
Weapons
Construction
Overlap them right and the rain just gives up and goes home.
Yours from day one.
Signature weapon
Weapons
Construction
Hums at 120 volts of pure confidence. Always kill the breaker first, hero.
Yours from day one.
Signature weapon
Weapons
Construction
Measure twice, cut once, snap back fast. Watch your fingers, rookie.
Yours from day one.
Signature weapon
Weapons
Construction
Smooth operator. Lays mud, levels grout, and flattens bad days.
Yours from day one.
Signature weapon
Weapons
Construction
Righty-tighty, lefty-loosey, heroes-fix-it-y.
Yours from day one.
Signature weapon
Weapons
Core (every business)
Counts beads, counts boards, counts on you. The original estimator, zero batteries required.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Plant it on the job and everybody knows who's running this show.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
CommonCore (every business)
A trusty falcon-stamped axe. Splits logs, splits tasks, never splits the crew.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
EpicCore (every business)
A plasma edge that crackles like a fresh weld. Loud, proud, and extremely sparkly.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicCore (every business)
Forged under starlight. The falcon on the head blinks at you, and honestly it's kind of cute.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareCore (every business)
Runes along the beard glow when a job wraps on time. Coincidence? The axe says no.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonCore (every business)
Tempered steel that shrugs off chips. Sharper, tougher, still loves a good log.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonConstruction
A sword with a bubble vial in the hilt. Checks plumb mid-swing. Inspectors love it.
Yours from day one.
Forge weapon
Weapons
EpicConstruction
The plasma bubble glows green when it's level. Pass the inspection, look amazing doing it.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicConstruction
Said to be level with the horizon itself. Final walkthroughs bow before it.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareConstruction
Runes etched to code. If the work is out of level, the blade politely sighs.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonConstruction
Tempered so it stays dead straight. Unlike that one wall in the garage.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonCore (every business)
Sun-forged and super sharp. Slices through busywork like warm butter.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
EpicCore (every business)
Plasma-edged and humming. One clean swing and the whole punch list flinches.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicCore (every business)
Forged from a sliver of the morning sun. Glows brightest on the first coffee of the day.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareCore (every business)
Runes on the blade spell out 'done is better than perfect.' Then it does it perfect anyway.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonCore (every business)
Folded steel, folded schedules. Tempered to keep its edge all season.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonCore (every business)
The foreman's sword: long reach, short meetings, firm handshake.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
EpicCore (every business)
Plasma down the fuller, chivalry in the grip. Opens doors and holds them for you.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicCore (every business)
A star-forged longsword fit for a legend. Still gets used to point at blueprints.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareCore (every business)
Runed by a knight who never missed a deadline. Nobody knows how. Ask the sword.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonCore (every business)
Tempered for long days. Stays sharp from first pour to final walkthrough.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonConstruction
Half wizard staff, half moisture meter. Finds damp spots before they find you.
Yours from day one.
Forge weapon
Weapons
EpicConstruction
Plasma mist that dries a soaked room in one dramatic twirl. Restoration crews swoon.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicConstruction
Drawn from an enchanted spring. Knows where every drop of water is hiding, always.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareConstruction
Runes swirl like fog when there's a leak nearby. Mold fears this stick.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonConstruction
Tempered tip, steady readings. Beeps happily when a wall is finally dry.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonCore (every business)
A pike made of rebar with a skyline etched on it. Reach high, build higher.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
EpicCore (every business)
Plasma-tipped and tower-tall. Tops out projects with a satisfying zing.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicCore (every business)
Forged from the beam of a skyscraper in the stars. Points straight up, like your crew's levels.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareCore (every business)
Runes run up the shaft like floor numbers. Every level you clear, it shines a little brighter.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonCore (every business)
Tempered rebar that won't bend under pressure. Unlike some schedules we know.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
CommonCore (every business)
The bricklayer's maul. Sets blocks, settles debates, one solid thunk at a time.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
EpicCore (every business)
A plasma core that goes BOOM, very gently. Mortar sets just from the vibes.
Reach level 5. Levels come from using your crew.
Forge weapon
Weapons
MythicCore (every business)
Star-forged maul that builds walls in a single swing. The other masons are jealous.
Reach level 8. Levels come from using your crew.
Forge weapon
Weapons
RareCore (every business)
Runes stamped in like brick marks. Every swing lays a perfect course.
Reach level 3. Levels come from using your crew.
Forge weapon
Weapons
UncommonCore (every business)
Tempered head, comfy grip. Can swing it all day and still make it to dinner.
Reach level 2. Levels come from using your crew.
Forge weapon
Weapons
Core (every business)
Big blade, big swings, big energy. Mostly used to cut ribbons on finished jobs.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Pins reminders to the calendar so fast they don't even see it coming.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Finds the drip, the gap, and the typo you swore wasn't there.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
For announcements, pep talks, and politely reminding everyone it's lunch.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Sharpened, tucked behind the ear, and mightier than most swords.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Quick, polite, and pointy. Wins every follow-up with style.
Reach level 2. Levels come from using your crew.
Signature weapon
Weapons
Core (every business)
Taps the floor once and the whole crew stops to listen. Wizard vibes, foreman energy.
Reach level 2. Levels come from using your crew.
Signature weapon
Badges
Core (every business)
Finish it: 50 agent runs.
Achievement
Badges
Core (every business)
Finish it: 100 chat messages.
Achievement
Badges
Core (every business)
Finish it: Put on 20 gear items over time.
Achievement
Badges
Core (every business)
Finish it: 50 to-dos OK'd.
Achievement
Badges
Core (every business)
Finish it: 10 agents on your crew.
Achievement
Badges
Core (every business)
Finish it: Use the app on 7 different days.
Story quest
Badges
Core (every business)
Finish it: Pick one or build your own. Takes a minute.
Story quest
Badges
Core (every business)
Finish it: Tap 'Get to work!' 3 times.
Story quest
Badges
Core (every business)
Finish it: Send 5 messages in Chat.
Story quest
Badges
Core (every business)
Finish it: 100 to-dos OK'd.
Story quest
Badges
Core (every business)
Finish it: 25 to-dos OK'd.
Story quest
Badges
Core (every business)
Finish it: Get 5 to-dos OK'd.
Story quest
Badges
Core (every business)
Finish it: Turn 3 brain-dump ideas into real work.
Story quest
Badges
Core (every business)
Finish it: Gear = an app or tool. Put one on an agent.
Story quest
Badges
Core (every business)
Finish it: Put on 5 gear items across your agents.
Story quest
Badges
Core (every business)
Finish it: Make the little you that bosses all your agents around.
Story quest
Badges
Core (every business)
Finish it: Get 3 agents on your crew.
Story quest
Badges
Core (every business)
Finish it: Run any ready-made steps from the library.
Story quest
Badges
Core (every business)
Finish it: Send a to-do to the check and pass it.
Story quest
Badges
Core (every business)
Finish it: 10 jobs right on the first try.
Story quest
Badges
Core (every business)
Finish it: Answer a few quick questions so the app fits how you work.
Story quest
Badges
Core (every business)
Finish it: Spend a skill point on an agent.
Story quest
Badges
Core (every business)
Finish it: Unlock 5 skills.
Story quest
Badges
Core (every business)
Finish it: Save 3 routines.
Story quest
Badges
Core (every business)
Finish it: Make a to-do and hand it to an agent.
Story quest
Badges
Core (every business)
Finish it: Post 2 chat messages.
Daily quest
Badges
Core (every business)
Finish it: Play one mini-game.
Daily quest
Badges
Core (every business)
Finish it: Add at least 1 idea.
Daily quest
Badges
Core (every business)
Finish it: Pass 1 to-do through the check.
Daily quest
Badges
Core (every business)
Finish it: 5 to-dos OK'd this week.
Weekly quest
Badges
Core (every business)
Finish it: Run 2 routines this week.
Weekly quest
Badges
Construction
Finish it: Bid Captain splits a bid by trade.
Story quest
Badges
Construction
Finish it: Report 3 hazards (close calls count!).
Story quest
Badges
Construction
Finish it: Run construction routines 10 times.
Story quest
Badges
Construction
Finish it: 10 job to-dos right on the first try.
Story quest
Badges
Construction
Finish it: Your schedule agent writes 3 sub emails.
Story quest
Badges
Construction
Finish it: Log 4 safety talks.
Story quest
Badges
Construction
Finish it: 25 hazard reports. Speaking up = strong.
Achievement
Badges
Construction
Finish it: Report any hazard you saw today, even a tiny one.
Daily quest
Badges
Construction
Finish it: Give + log one safety talk.
Weekly quest
Badges
General business
Finish it: Have agents write 5 email replies.
Story quest
Badges
General business
Finish it: Save your first routine.
Story quest
Badges
General business
Finish it: OK 5 finished things this week.
Weekly quest
Pets
Core (every business)
A tiny egg with a bookmark poking out. Something in there is already reading ahead.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Warm, squishy, and smells faintly like lunch. Do not steam.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
A full lantern on wings. Leads the way through late nights and early starts.
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
A teeny glow-bug that blinks once for yes and twice for 'snack please.'
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
An egg that flickers when nobody's looking. Night-shift energy from day one.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Lights up the office corners and leaves no dark spot unchecked. Tiny patrol, big heart.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
Glows like a whole jobsite under work lights. Proof your crew never quits.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Glows brighter when you're on a roll. Gets moody if you skip a day.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Pets
Core (every business)
A cozy egg that's always warm, like it's sitting by a fireplace you can't see.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
A swirl of living ink that loves a clean report. Approves of your handwriting, mostly.
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
Leaves tiny inky footprints on every page. They spell 'hi.'
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
A glossy egg with a drip of ink on top. It's writing its first draft in there.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Fixes your typos while you're not looking, then pretends it didn't.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
Its ink shimmers like starlight. Every report it touches looks frame-worthy.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Writes in two languages now and won't stop showing off about it.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Pets
Core (every business)
A mossy egg that needs sunshine, water, and a crew that shows up every day.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
A wise owl with a star on its chest. Gives great advice, mostly 'sleep on it.'
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
A fluffball with huge eyes. Has questions. So many questions.
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
Speckled like the night sky. Hoots faintly when you open a new quest.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Researches everything, cites its sources, and still falls asleep on your shoulder.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
Wings full of constellations. Has seen every sunrise your crew worked through.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Stays up way too late reading. Knows the answer before you finish asking.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Pets
Core (every business)
Folded so neat it floats. Something inside is practicing its paddling.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Folded from a thousand sent reminders. Graceful, reliable, slightly papery.
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
Flaps its paper wings and delivers sticky notes. Badly. Adorably.
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
A perfectly folded egg. Don't unfold it, you'll never get it back.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Carries messages across the office like a tiny, crinkly mail carrier.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
Folded from starlight and crisp new paper. Delivers good news only.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Never loses a message. Will absolutely read it first though.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Pets
Core (every business)
Stamped with a little seal of approval. Fitting, honestly.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
A bubbly potion buddy that mixes up totals like a little lab. Always wiggly.
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
A wobbly blob that bounces when you hit approve. Pure joy, mild stickiness.
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
Jiggles when you poke it. Smells like science and maybe grape.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Absorbs spills, crumbs, and stress. Does not absorb responsibility.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
A shimmering elixir slime. Rumored to cure Monday mornings.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Changes color with its mood. Mostly 'happy green' when the crew's on a roll.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Pets
Core (every business)
A walking wall of good sense. Slow and steady finishes the job right.
Grows when you hit a 30-day streak and 60 approvals. Pets never shrink back.
Stage: Adult
Pets
Core (every business)
Slow, steady, and wears its hard hat everywhere. Safety first, snacks second.
Grows when you hit a 1-day streak and 1 approvals. Pets never shrink back.
Stage: Baby
Pets
Core (every business)
A sturdy little egg with a shield pattern. Already very serious about safety.
Your pet starts as an egg.
Stage: Egg
Pets
Core (every business)
Hides in its shell when something looks off, then reports it. Good habit.
Grows when you hit a 5-day streak and 8 approvals. Pets never shrink back.
Stage: Kid
Pets
Core (every business)
Its shell glows with ancient runes. Has never once let a mistake slide.
Grows when you hit a 60-day streak and 150 approvals. Pets never shrink back.
Stage: Mythic
Pets
Core (every business)
Guards the QC queue like a tiny bouncer. Nothing sloppy gets past this shell.
Grows when you hit a 14-day streak and 25 approvals. Pets never shrink back.
Stage: Teen
Home items
Core (every business)
Hang it high so the neighbors know a legendary crew lives here.
Yours from day one.
Goes on: wall
Home items
Core (every business)
The only coworker who never needs a reminder. Water monthly, hug never.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Ticks along on job time. Somehow it's always almost lunch.
Yours from day one.
Goes on: wall
Home items
Core (every business)
Your guild crest, polished and proud. Looks great above a messy desk.
Yours from day one.
Goes on: wall
Home items
Core (every business)
Blub. The fish are on break. The fish are always on break.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Spin it, point at a spot, pretend it's your next job site.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A warm glow for late-night planning. Zero moths, all mood.
Yours from day one.
Goes on: ceiling
Home items
Core (every business)
Says you look ready for the day. Says that every day. Great mirror.
Yours from day one.
Goes on: wall
Home items
Core (every business)
Peaceful hills, zero deadlines. A little vacation you can hang on a nail.
Yours from day one.
Goes on: wall
Home items
Core (every business)
Exposed bulb, metal shade, big workshop energy. Lights the room and the vibe.
Yours from day one.
Goes on: ceiling
Home items
Core (every business)
A heroic poster of your crew in action. Signed? Only in your heart.
Yours from day one.
Goes on: wall
Home items
Core (every business)
A rug with a glowing rune circle. No spells before coffee.
Yours from day one.
Goes on: rug
Home items
Core (every business)
Ties the room together. Also hides that one scuff. You know the one.
Yours from day one.
Goes on: rug
Home items
Core (every business)
A long rug for the hallway victory walk after a job well done.
Yours from day one.
Goes on: rug
Home items
Core (every business)
A floating shelf of happy little plants. They grow when you do.
Yours from day one.
Goes on: wall
Home items
Core (every business)
Instant cozy. Turns any room into the best hangout on the block.
Yours from day one.
Goes on: ceiling
Home items
Core (every business)
A place for every badge you've earned. Leave room, you're gonna need it.
Yours from day one.
Goes on: wall
Home items
Core (every business)
A tiny sprout with big dreams. Kinda like your first project.
Yours from day one.
Goes on: floor
Home items
Construction
Your first set of plans, framed. Coffee stains included for authenticity.
Comes with the Construction pack.
Goes on: wall
Home items
Construction
A hook for every hard hat. No more 'who took mine?' at 6 a.m.
Comes with the Construction pack.
Goes on: wall
Home items
Core (every business)
One more round. Then back to the punch list. Okay, two more rounds.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A big comfy chair for big thinking. Also great for naps disguised as thinking.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Sit down, sink in, never get up. The official seat of brainstorming.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Top bunk for the boss, bottom bunk for the snacks. Sturdy enough for any crew.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Curtains, pillows, total royalty. Commanders deserve a good night's sleep.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Fluffy blankets and a pillow that says 'you did great today.'
Yours from day one.
Goes on: floor
Home items
Core (every business)
Manuals, spec books, and one secret comic book hiding in the back.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A good, honest chair. Holds you up when the day doesn't.
Yours from day one.
Goes on: floor
Home items
Core (every business)
The most important member of the crew. Runs on beans, powers everyone.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A command desk with a glowing holo screen. Plan your day like a space captain.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Crackly, warm, and perfect for telling stories about that one crazy job.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Swing gently and think about nothing. Your agents have it handled.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Where lunch happens, plans get sketched on napkins, and coffee gets refilled.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Tall, bright, and always standing by. Kinda like a good foreman.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Holds your phone, your glasses, and tomorrow's to-do list.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A big leafy friend that makes any room feel alive. Low maintenance, high vibes.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Fits the whole crew for movie night. Or one very tired commander.
Yours from day one.
Goes on: floor
Home items
Core (every business)
No head of the table, so everybody gets a say. Very knightly.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Glass doors, little lights, all your wins on display. Dust it with pride.
Yours from day one.
Goes on: floor
Home items
Core (every business)
Holds every outfit your crew has ever rocked. Fashion show not included.
Yours from day one.
Goes on: floor
Home items
Core (every business)
A proper rack for your hammers, swords, and that one fancy level.
Yours from day one.
Goes on: floor
Home items
Construction
A tilted table for big plans and sharp pencils. Erasers welcome, no judgment.
Comes with the Construction pack.
Goes on: floor
Home items
Construction
Two legs on each end, all business. Holds the board steady while you make the cut.
Comes with the Construction pack.
Goes on: floor
Home items
Construction
Rolls wherever the job goes. Every drawer is exactly where you left it, hopefully.
Comes with the Construction pack.
Goes on: floor
Home items
Construction
Scarred, sturdy, and full of stories. The heart of every good shop.
Comes with the Construction pack.
Goes on: floor
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