Book II · The Construction Road
Finish
This chapter has 1 quests. You clear them by doing real work with your crew. Each one gives your agents XP.
Finish week is when the tower gets its face. The Finisher rolls the walls smooth as a pond. The Setter lays tile so flat you could balance a marble on it. Cabinets go in, lights come on, and the whole place starts to smell like fresh paint and victory.
And then it appears. Rising from the dust in the hallway, tall as the ceiling, made of a thousand sticky notes: the Punch List. Every job has one. Every job's final boss is the same. A missing cover plate. A scuff by the door. A cabinet that closes but makes a sad little noise about it.
The Punch List doesn't fight fair. Fix one thing in a hurry and two more show up. Old crews learned this the hard way. The only real weapon is doing it right the first time.
So that's the quest: ten job to-dos, right on the first try. No redo. No "I'll come back to it." Your crew slows down to speed up. The Finisher checks every patch under a work light. The Electrician sets every plate level. Skegy walks the unit with a clipboard and a flashlight, humming.
One by one, the sticky notes fall off the Punch List like leaves. It gets smaller. Shorter. A little nervous. When the last note drops, it doesn't explode or roar. It just sort of sighs, folds itself into a neat little square, and goes in the closeout binder where it belongs.
The unit is done. It looks like nothing ever happened here, which is exactly the point. Somebody's going to live in this room. They'll never know your crew's names. Your crew knows, though.
Quests
- 1Punch-list slayer
10 job to-dos right on the first try.
Story