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Parte de la Biblioteca todavía está en inglés (TODO: traducir). Lo marcamos con EN.

Book II · The Construction Road

Legacy

Legacy

This chapter has 1 quests. You clear them by doing real work with your crew. Each one gives your agents XP.

1 min read

The first job down the Construction Road felt like an epic quest. Scrolls, hazards, safety talks, a final boss made of sticky notes. You'll remember it forever.

The second job felt a little easier. By the fifth, something cool happened. The crew stopped asking "what do we do now?" and started saying "we got this." Because they had the playbook. Bid kickoff, sub emails, takeoffs, safety talks, the punch list. All of it saved as routines, the Guild's spell scrolls, ready to run again.

That's legacy. Not one perfect tower, but a way of building that works every time. Run your construction routines ten times, and the crane district starts to feel different. Your crews move through it like they own the place, because honestly, they kind of do.

The trade experts start showing up for each other without being called. The Restorer brings the Plumber to the leak. The Roofer and the Climate Keeper argue cheerfully about the attic. The Estimator and the Bid Captain finish each other's sentences, which is adorable and a little bit scary.

And out past the last tower, where the road fades into fog, there's a row of empty banners on tall poles, waiting. One for every trade the Guild hasn't met yet. Concrete. Masonry. Steel. Glass. Each one has a story still unwritten.

You look back at the skyline. Castle towers, glass towers, cranes, and a hundred little lights where your crews are still working. You helped build that. Not with your hands. With a crew you trust and a playbook you wrote.

Book III is waiting: the legends of the trades. They've been dying to tell you about themselves.

Quests

  1. 1Multi-crew playbook

    Run construction routines 10 times.

    Story